public class SimpleLocalPlayer extends SimplePlayer
Constructor and Description |
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SimpleLocalPlayer(net.runelite.api.Client c) |
Modifier and Type | Method and Description |
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int |
getHealth() |
boolean |
inMotion()
Deprecated.
|
boolean |
validateInteractable() |
boolean |
visibleOnScreen()
We shouldn't really be using/trying to interact with our local player
So lets not try to run the methods.
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click, click, getActions, getActor, getAnimation, getClickBounds, getCombatLevel, getGraphic, getHealthRatio, getInteracting, getLocation, getName, getOverHeadIcon, getOverheadText, getPlayer, getPlayerDefinitions, getSkullIcon, getTeam, inCombat, isAnimating, useItemOnPlayer
click, clickOnMinimap, getPointForType, turnTo
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
clickOnMinimap, distanceTo, within, withinRange
public int getHealth()
getHealth
in class SimplePlayer
public boolean visibleOnScreen()
visibleOnScreen
in class Clickable
public boolean validateInteractable()
validateInteractable
in class Clickable
@Deprecated public boolean inMotion()